The original Furby, an electronic robotic toy by Tiger Electronics, was first introduced in 1998. This innovative toy resembled a hamster or owl-like creature and quickly became a sensation during the holiday season.
Over 40 million Furbies were sold during the three years of its original production, with 1.8 million sold in 1998, and 14 million in 1999. The Furby’s ability to speak in 14 languages added to its appeal, making it a must-have toy for many.
We will explore the fascinating history of Furbies, from their initial release to their evolution over the decades, and examine what made them so revolutionary.
The Birth of Furby: Original Release in 1998
The birth of Furby in 1998 was the culmination of months of tireless work by its creators, Dave Hampton and Caleb Chung. This section delves into the origins of Furby, exploring the minds behind its creation and the events leading to its launch.
The Creators Behind the Phenomenon
Dave Hampton and Caleb Chung spent approximately 18 months designing and creating the first Furby prototype. Their efforts were focused on developing a furry interactive pet that could simulate realistic movements and communicate in its own language. The complexity of creating such a sophisticated toy required overcoming significant technical challenges.
As Chung and Hampton worked together, they brought their unique expertise to the table, with Chung being known for his work on various interactive toys and Hampton contributing his experience in designing innovative products.
Tiger Electronics and the First Launch
After perfecting their design, the creators, along with Richard C. Levy, approached Tiger Electronics to license Furby. Roger Shiffman of Tiger Electronics saw the potential and acquired the rights to Furby. The toy made its first public appearance at the American International Toy Fair in 1998, generating significant buzz in the toy industry.
Initially priced at around $35, Furby was an instant hit, with demand skyrocketing during the 1998 Christmas season. This led to a surge in resale prices, often exceeding $100 and sometimes reaching several hundred dollars.
“The Furby phenomenon was unlike anything the toy industry had seen in years, with its interactive features captivating children and collectors alike.”
To illustrate the impact of Furby’s release, let’s examine the price trend during the 1998 holiday season.
Time Period | Retail Price | Resale Price |
---|---|---|
Pre-1998 Christmas | $35 | $35-$50 |
During 1998 Christmas | $35 | $100-$300 |
Post-1998 Christmas | $35 | $50-$100 |
By understanding the origins and initial launch of Furby, we gain insight into what made it a cultural phenomenon. The combination of innovative design, strategic marketing, and the right timing propelled Furby to unprecedented success.
When Did Furbies Come Out: The First Generation (1998-2002)
The first generation of Furbies, launched in 1998, marked the beginning of a new era in interactive toys. These electronic pets quickly gained popularity due to their apparent “intelligence” and ability to develop language skills.
The original Furby was a marvel of its time, featuring a range of innovative technologies that made it seem like a living creature. It could communicate with other Furbies via an infrared port located between its eyes, and it started speaking entirely in “Furbish,” a unique language with short words and simple syllables.
Original Furby Features and Design
The original Furby’s design was both fascinating and futuristic. It featured a simple electric motor and a system of cams and gears that allowed it to close its eyes and mouth, raise its ears, and even lift off the ground in a faux display of mobility. The Furby was equipped with various sensors, including light sensors, tilt sensors, and touch sensors, which enabled it to respond to its environment and create the illusion of an interactive pet.
The Furby’s ability to learn and adapt was a key feature that captured the hearts of many. It started by speaking entirely in “Furbish” but gradually incorporated more English phrases as it “grew.” According to the variant, some Furbies were capable of speaking up to 9 different languages, including English, French, Spanish, German, Italian, Japanese, Swedish, Greek, and Portuguese.
Furby Babies and Friends
In 1999, the Furby line expanded with the introduction of Furby Babies. These smaller companions differed from the original models in both appearance and functionality. Furby Babies were designed to be more endearing and interactive, further enhancing the Furby experience.
Alongside Furby Babies, various “friends of Furby” were released, including Shelby and licensed character versions like Gizmo from Gremlins. These additions enriched the Furby universe and provided children with a wider range of interactive play options.
Furby Model | Release Year | Key Features |
---|---|---|
Original Furby | 1998 | Infrared communication, “Furbish” language, sensors |
Furby Babies | 1999 | Smaller size, more interactive features |
Furby Friends (e.g., Shelby) | 1999-2001 | Variety of characters, licensed versions |
The End of the First Era
As the years passed, the popularity of the first generation Furbies gradually declined. By 2002, the production of the original Furby line had ceased. Despite their eventual decline, the first generation Furbies left a lasting impact on the toy industry and remain a nostalgic memory for many who grew up with these interactive pets.
The first generation Furbies were available in various colors and editions, making them collectibles for enthusiasts. The innovative technology and unique features of these early models paved the way for future generations of Furbies.
The Return: Second Generation Furbies (2005-2007)
Hasbro revived the Furby brand in 2005, introducing a second generation with advanced features. After acquiring Tiger Electronics, Hasbro owned the rights to Furby and decided to release a new model. This decision marked the beginning of a new era for Furbies, with significant technological advancements.
Emoto-Tronic Furbies: New Technology
The updated Emoto-Tronic Furby was released in August 2005, featuring voice recognition and more complex facial movements. This new model was larger than its predecessor and had a more emotional face, enabling it to communicate more effectively with humans. The Emoto-Tronic Furby’s eyes were particularly noteworthy, as they could convey a range of emotions, making the toy more interactive and engaging.
The introduction of an on/off switch addressed one of the common complaints about the original Furbies – their tendency to activate unexpectedly. This feature made the new Furbies more user-friendly and allowed people to control their interactions with the toy more effectively.
Furby Babies and Funky Furbies
In 2006, Hasbro released Emoto-Tronic Furby Babies, which had a more limited vocabulary and interactivity compared to their “adult” counterparts. This addition expanded the Furby family, offering more options for consumers. The same year, Hasbro introduced Funky Furbies, which could sing new songs and be taught dance routines that they would remember. These new features enhanced the play value of the Furbies and allowed children to engage with them in different ways.
The second generation of Furbies, although innovative, had a relatively short market life, ending in 2007. Despite their advanced features and new personalities, they did not achieve the same level of success as the original Furbies. Nonetheless, this generation played an important role in the evolution of the Furby brand, paving the way for future innovations.
Modern Revival: Third Generation Furbies (2012-2015)
The 2012 Furby represented a major innovation in interactive toys, captivating a new generation of children. This new model was part of the third generation of Furbies, released by Hasbro, and marked a significant technological advancement in the franchise.
Digital Eyes and App Integration
The 2012 Furby was equipped with monochromatic LCD eyes, offering a wider range of expressions and animations compared to its predecessors. This feature, combined with the ability to adapt its personality based on user interactions, made the 2012 Furby particularly engaging. The introduction of app integration allowed children to interact with their Furbies through smartphones and tablets, enhancing the play experience. The Furby app enabled users to feed, play with, and care for their Furby, fostering a deeper connection between the child and the toy.
Furby Boom and Party Rockers
In the summer of 2013, Hasbro released the Furby Boom, an evolution of the 2012 model. The Furby Boom came in new colors and had new personalities, further enriching the play experience. The Furby Boom app, available for both iOS and Android devices, introduced new features that allowed for even more interactive play. Additionally, the Furby Party Rockers were released in 2013, offering smaller companions with pre-programmed personalities and unique stereoscopic eyes that created the illusion of movement.
Furblings and Special Editions
The play experience was further expanded with the introduction of Furblings in 2014. These virtual and physical companions could interact with Furby Booms, adding a new layer of engagement. Special editions, such as the Furby Boom Crystal series released for Christmas 2014 and the Star Wars-themed Furbacca introduced in 2015, catered to diverse fan interests and preferences.
Model | Release Year | Key Features |
---|---|---|
2012 Furby | 2012 | LCD eyes, app integration, personality adaptation |
Furby Boom | 2013 | New colors, new personalities, enhanced app |
Furby Party Rockers | 2013 | Smaller size, pre-programmed personalities, stereoscopic eyes |
Furblings | 2014 | Virtual and physical companions, interact with Furby Booms |
Recent Furby Releases (2016-Present)
The Furby brand has remained vibrant, with notable releases in 2016 and 2023. These recent iterations have brought significant advancements in technology and interactive features, appealing to both old and new fans of the franchise.
Furby Connect (2016-2017)
In 2016, Hasbro released the Furby Connect, a technologically advanced iteration featuring color LCD eyes and enhanced Bluetooth connectivity. This generation was accompanied by the Furby Connect World app, which provided a comprehensive virtual world for Furbies to interact with and learn new content. The Furby Connect had a unique translucent plastic joystick on its head that lit up in different colors, allowing children to control games played with Furblings in the app. Unlike its predecessors, the Furby Connect did not change personalities but could sing songs it “learned” from the app, creating a constantly evolving play experience.
The Furby Connect represented a significant step forward in Furby technology, integrating physical and digital play. The accompanying app allowed for a more interactive experience, enabling children to engage with their Furby in new and imaginative ways.
The 2023 Furby Revival
On June 22, 2023, Hasbro announced the return of the Furby line with a new generation that boasts “5 voice-activated modes” and “over 600 responses.” This latest Furby comes in three varieties: purple, coral, and a special edition tie-dye available only in France, Great Britain, and Ireland. The 2023 Furby features glowing ears that respond to different interactions, simplifying some aspects of the Furby experience while introducing new interactive elements.
Feature | Furby Connect (2016) | 2023 Furby |
---|---|---|
Interaction Method | Joystick and App | Voice Commands |
Eyes | Color LCD Eyes | Not Specified |
Varieties | Not Specified | Purple, Coral, Tie-Dye |
The 2023 Furby revival marks a significant departure from previous generations, focusing on voice interaction and a wide range of responses. This new direction aims to captivate today’s tech-savvy children while maintaining the core appeal of the Furby brand.
Furby’s Cultural Impact and Legacy
The Furby phenomenon has left an indelible mark on popular culture, extending far beyond its initial release as a simple toy. With its expressive eyes and ability to interact with users, Furby has become a cultural icon, symbolizing the intersection of technology and play.
One of the most notable examples of Furby’s cultural impact was the infamous NSA incident in 1999, where the agency banned Furbies from their premises due to concerns that they could record and repeat classified information. Although this fear was later debunked by Roger Shiffman, the owner of Tiger Electronics, it highlighted the public’s fascination with the toy’s perceived capabilities.
Furbies have not only influenced the development of interactive toys but have also laid the groundwork for future AI companions and smart toys. The toy’s ability to “learn” and adapt to its environment has inspired a new generation of toys that can interact with users in complex ways.
The collector community surrounding vintage Furbies has also grown significantly, with rare editions commanding impressive prices in the secondary market. Furbies have appeared in various forms of media, from The Simpsons to films like Uncut Gems and The Mitchells vs. the Machines, cementing their place in popular culture.
With over 58 million Furbies sold prior to the 2023 release, it’s clear that the toy’s appeal extends across generations. As we look to the future, it’s likely that Furbies will continue to be a beloved toy, captivating new fans with their unique personality and charm.